Narrative Mechanics :

Narrative Mechanics : Strategies and Meanings in Games and Real Life / ed. by Beat Suter, Mela Kocher, René Bauer. - Bielefeld : transcript Verlag, [2021] ©2021 - 1 online resource (362 p.) - Edition Medienwissenschaft ; 82 .

Frontmatter -- Contents -- Introduction -- Playing with Narratives -- Narrative Mechanics -- Narrative Patterns in Video Games -- Teaching Narrative Design -- The Narrative Role of Sound in Games -- Expanding the Narrative -- Mukokuseki and the Narrative Mechanics in Japanese Games -- Characterization and Emergent Narrative in Dwarf Fortress -- On the Evolution of Narrative Mechanics in Open-World Games -- Open-End Storytelling in Pinball Machines -- Mechanics of Inspiration -- Narrative Approaches in Contemporary Video Game Reviews -- Games, Politics and Society -- "We're not murderers. We just survive." -- QUIZ -- Ludic Meanders through Defictionalization: The Narrative Mechanics of Art -- If You Play It, Do You Believe It? -- Ball Games and Language Games -- Case Studies -- Florence -- The Last Guardian -- Murder at the Museum -- Even Missile Command Tells a Story -- Shave -- The Twitter Game -- Commander Kurz -- Authors



What do stories in games have in common with political narratives?This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.


Mode of access: Internet via World Wide Web.


This eBook is made available Open Access under a CC BY 4.0 license:


In English.

9783839453452


Computer games.
Games--Social aspects.
Video games.
Computer Games.
Culture.
Digital Media.
Game Design.
Game Studies.
Media Aesthetics.
Media Studies.
Media.
Popular Culture.
SOCIAL SCIENCE / Media Studies.

Computer Games. Culture. Digital Media. Game Design. Game Studies. Media Aesthetics. Media Studies. Media. Popular Culture.

GV1201.38

306.4/81

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