Kidsciemazing: an educational and recreational application in science (Record no. 800)
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000 -LEADER | |
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fixed length control field | 04083nam a22002777a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | URS |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220117113643.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 100612b xxu||||| |||| 00| 0 eng d |
040 ## - | |
-- | URS |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | LB1585 |
Item number | .K54 2017 |
245 ## - TITLE STATEMENT | |
Title | <a href="Kidsciemazing: an educational and recreational application in science">Kidsciemazing: an educational and recreational application in science</a> |
Statement of responsibility, etc | Al Vincent L. Ramos... [et. al] |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Date of publication, distribution, etc | 2017 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 76 leaves : |
Other physical details | colour illustrations ; |
Dimensions | 28 cm. |
336 ## - CONTENT TYPE | |
Source | rda content |
Content type term | text |
337 ## - MEDIA TYPE | |
Source | rda media |
Media type term | unmediated |
338 ## - CARRIER TYPE | |
Source | rda carrier |
Carrier type term | volume |
502 ## - DISSERTATION NOTE | |
Degree type | Thesis (Bachelor of Science in Mathematics major in Computer Science) -- University of Rizal System-Morong. |
520 ## - SUMMARY, ETC. | |
Summary, etc | EXECUTIVE SUMMARY: The study entitled KidScieMazing: An Educational and Recreational Application in Science was conducted at Tomas Claudio Memorial Elementary School by the fourth year Bachelor of Science in Mathematics major in Computer Science students during the Academic year 2017-2018. Role playing game (RPG) as well as computer role playing game or CRPG is a game genre where the player controls the actions of a character immersed in some well-defined world. This study was conducted to enhance the skills of every children and their interest to study. Children can enjoy the game because they learn at the same time. The study was created to promote learning while enjoying and to lead the children to learn about Science. This application was made to know how effective gadgets are in terms of teaching. It covers the learning material of the teachers of Grade 3 pupils. The said application was used by the prime section of grade 3 pupils in Tomas Claudio Memorial Elementary School as the respondents during academic year 2017-2018 to test the level of acceptability of the proposed program. the selective purposive sampling is the technique was used. The researchers used the adapted modified institute of Electrical and Electronic Engineers (IEEE) standard questionnaire-checklist. The checklist was administered to get the answer of the respondents on the respondent's perception on the level of acceptability of the developed program based on the variables like accuracy, applicability, user-friendliness, workability and completeness. The KidScieMazing is an application for Grade 3 pupils. This was done through gathering data that regards to the topics. To make the program possible the Unity was used for the program of the entire system and Adobe Photoshop, and 3dmax in editing the character and pictures inside the program. The researchers gathered information from the learning materials given by the teachers of Grade 3 pupils which are the programmer's respondents. The information inside the program is only based from the curriculum of k12 for grade 3 students including matters, senses, animals, plants and ecosystem. Based on the result of the findings, the researchers therefore concluded that the developed program is very much accepted. In terms of the variables such as accuracy, applicability, user-friendliness, workability, completeness and portability as perceived by IT Professors the average weighted mean is 4.62 while on the student's perception's the average weighted mean is 4.85. Based also in the result of the evaluations of the program, it shows that the developed program could be useful to the grade 3 students in learning more about Science and at the same time enjoyable using modern gadgets as a tool in learning. The researchers recommended that the developed system way to be used as an instructional material that is a big help for the instruction so that students can be able to understand more and cope with their studies. The application can be used as an educational and recreational material for Science and follow-up study must be conducted for further enhancement of the developed program. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Science--study and teaching. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Dia, Mary Jeane T. |
Relator term | author |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Delgado, Carla B. |
Relator term | author |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Ramos, Aaron Mae A. |
Relator term | author |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | San Buenaventura, Faye Ann A. |
Relator term | author |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Theses and dissertations |
Withdrawn status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Reference | Morong College Library | Morong College Library | 06/12/2010 | LB1585.K54 2017 | URSMOR-CL-004762 | 06/12/2010 | 1 | 02/27/2019 | Theses and dissertations |