Comsci adventure mobile app Inah Divine F. Sta. Ana... [et. al]
Material type: TextLanguage: English Publication details: October 2018Description: xii, 80 leaves : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- QA76.76 .C73 2018
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Theses and dissertations | Morong College Library | Reference | QA76.76 .C73 2018 (Browse shelf(Opens below)) | 1 | Not for loan | URSMOR-CL-005162 |
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QA76.73.V82 2017 Visual basic tutorial an android application | QA 76.758 .P926 2014 Fundamentals of software engineering / | QA 76.758 .P926 2014 Fundamentals of software engineering / | QA76.76 .C73 2018 Comsci adventure mobile app | QA 76.76 .D494 2014 Development of programmable logic control vault lock system | QA 76.76 .H94 .J399 2012 HTML CSS and XHTML | QA 76.76 .H94 .J399 2012 HTML CSS and XHTML |
Thesis Bachelor of Science in Mathematics major in Computer Science University of Rizal System-Morong. 2018
EXECUTIVE SUMMARY: The study aimed to develop to determine the effects of the developed program ComSci Adventure Mobile App in bringing the STEM Student's interest in learning different programming languages namely Visual Basic, C++, C# and JavaScript. Descriptive and developmental method of research was employed in the study. Descriptive method was utilized to enhance the motivation factor to student as well as to determine the level of acceptability of the program. The method is also used in interpreting the findings of the students. Developmental research was employed in creating the program which pertains to physical curriculum and teaching effect in the characteristics of the learners. The respondents of the study were composed of one hundred (100) Senior High School, STEM Students from University of Rizal System school year 2018-2019 and five (5) IT Professors. The instruments used are the adopted questionnaire checklist as the source of data for the acceptability of the program and the researchers made test in the content of the program. The finding of the study revealed that the developed program is effective as perceived by the result of the achieved test. There was a significant difference on the level of acceptability of the developed program ComSci Adventure Mobile App as perceived by the respondents in terms of two variables. On the basis of the summary of findings, it was concluded that it serves as a tool for easy learning process of the students and can provide easy application of the lessons. From the findings and conclusion drawn, it is recommended that the developed program was utilized for encouraging students to learn different programming languages.
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