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Templemath: android based brain teaser gaming app Anthonette Grace Abarquez... [et. al]

Contributor(s): Material type: TextTextLanguage: English Publication details: October 2018Description: xii, 79 leaves : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): LOC classification:
  • QA135.5 .T24 2018
Dissertation note: Thesis Bachelor of Science in Mathematics major in Computer Science University of Rizal System-Morong. 2018 Summary: EXECUTIVE SUMMARY: This study aimed to develop TempleMath: Android Based Brain Teaser Gaming App for Junior High School of Pantay National High School Teresa, Rizal during Academic Year 2018-2019. The program was designed and created using Unity Game Engine as program language and Adobe Photoshop CS6 for editing. The respondents of the study were five (5) Mathematics teachers and eighty (80) Junior High School students of Pantay National High School who were selected through purposive random sampling techniques. The study used the descriptive type of research to determine and analyse the difference between the levels of acceptability of the two groups of respondents. The researchers used an adapted modified questionnaire checklist which served as the main instrument to answer the objectives set for the study. The researchers used the weighted mean to determine the level of acceptability of the program developed. A general weighted mean of 4.43 from the Mathematics teachers while for the Junior High School students, it is 4.61 as revealed by the respondents. Both are verbally interpreted as Very Much Accepted. The researchers used independent t-test to determine the perception of the two groups of respondents. Regarding the level of acceptability of the developed program it was found out that there is no significant difference in terms of instructional content, curriculum connections, graphics and multimedia, lay-outs, adaptability and accessibility, learner engagement interactivity, teacher and learner support materials, learners classification and flexibility. The researchers concluded that the TempleMath: Android Based Brain Teaser Gaming App is very much accepted in terms of instructional content, curriculum connections, graphics and multimedia, lay-outs, adaptability and accessibility, learner engagement interactivity, teacher and learner support materials, learners classification and flexibility. Based on the findings and conclusion, the researchers recommend that the program be used as an alternative tool in teaching Mathematics.
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Theses and dissertations Theses and dissertations Morong College Library Reference QA135.5 .T24 2018 (Browse shelf(Opens below)) 1 Not for loan URSMOR-CL-005193

Thesis Bachelor of Science in Mathematics major in Computer Science University of Rizal System-Morong. 2018

EXECUTIVE SUMMARY: This study aimed to develop TempleMath: Android Based Brain Teaser Gaming App for Junior High School of Pantay National High School Teresa, Rizal during Academic Year 2018-2019. The program was designed and created using Unity Game Engine as program language and Adobe Photoshop CS6 for editing. The respondents of the study were five (5) Mathematics teachers and eighty (80) Junior High School students of Pantay National High School who were selected through purposive random sampling techniques. The study used the descriptive type of research to determine and analyse the difference between the levels of acceptability of the two groups of respondents. The researchers used an adapted modified questionnaire checklist which served as the main instrument to answer the objectives set for the study. The researchers used the weighted mean to determine the level of acceptability of the program developed. A general weighted mean of 4.43 from the Mathematics teachers while for the Junior High School students, it is 4.61 as revealed by the respondents. Both are verbally interpreted as Very Much Accepted. The researchers used independent t-test to determine the perception of the two groups of respondents. Regarding the level of acceptability of the developed program it was found out that there is no significant difference in terms of instructional content, curriculum connections, graphics and multimedia, lay-outs, adaptability and accessibility, learner engagement interactivity, teacher and learner support materials, learners classification and flexibility. The researchers concluded that the TempleMath: Android Based Brain Teaser Gaming App is very much accepted in terms of instructional content, curriculum connections, graphics and multimedia, lay-outs, adaptability and accessibility, learner engagement interactivity, teacher and learner support materials, learners classification and flexibility. Based on the findings and conclusion, the researchers recommend that the program be used as an alternative tool in teaching Mathematics.

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