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Scimathlandia: an educational game for kindergarten Relly S. Espiritu Santo... [et al.].

Contributor(s): Material type: TextTextLanguage: English Publication details: 2015Description: 103 leaves : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): LOC classification:
  • LB 1029 .Sc27 2015
Dissertation note: Thesis (Bachelor of Science in Mathematics major in Computer Science) -- University of Rizal System-Morong. Summary: EXECUTIVE SUMMARY: The study entitled "Scimathlandia: An educational Game for Kindergarten" was conduct at different schools such as Jesus My Shepherd Montessori School (JMSMS), Renaissance School of Science and Technology (RSST), Saint Jerome Academy (SJA) and Tomas Claudio College (TCC) Morong Rizal and University of Rizal System, Morong Campus during SY 2015-2016. The researchers used thirty--three (33) non-IT Teachers in different schools and seven (7) IT Teachers of University of Rizal System Morong Campus with the total of forty (40) respondents. The researchers used descriptive and developmental method of research in gathering data and information needed in the said research. This study was conducted for the benefits of the Kindergarten to diligence in science and mathematics. The researchers utilized a questionnaire checklist adopted and modified questionnaire checklist (researched and developed by Kristin Miller Jacqueline Bach, SAS in School Interns, Summer 2001) administered to elicit response on the students perception on the level of the acceptability developed program based on the variables like instructional content, curriculum connection graphics and multimedia, lay-out, technical aspects, Learner Engagement Interactivity, Teacher and Learner support Materials, Assessment, Age/Grade, level and flexibility, Independent t-test and weighted mean were used as the statistical treatment of the study. The researchers developed a program by using an Adobe Flash CS3 for animation, Voice changer 8.0 for voice editing and Visual Basic 6.0 as the programming language, the researchers also used informative material to gather information such as books, internet and unpublished thesis, the researchers also got some information to their instructor who stands as their respondents, it becomes easier for the researchers to create a program. The researchers also gathered all data needed for the development of system. The developed program was "Strongly Accepted" by the IT teachers and non-IT teachers in terms of different aspects and there is no significant difference on the level of acceptability of the developed program as perceived by the respondents. Based on the findings of the study, the researchers therefore concluded that the developed SCIMATHLANDIA: An Educational Game for Kindergarten is a useful material for teaching to kindergarten. The developed program helps the teacher in kindergarten to give interest in science and mathematics using the educational game. The SCIMATHLANDIA: an Educational Game for Kindergarten passed all the qualifications needed in conducting the study and satisfies the users demand.
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Theses and dissertations Theses and dissertations Morong College Library Reference QA 1029 .Sc27 2015 (Browse shelf(Opens below)) 1 Not for loan URSMOR-CL-004124

Thesis (Bachelor of Science in Mathematics major in Computer Science) -- University of Rizal System-Morong.

EXECUTIVE SUMMARY: The study entitled "Scimathlandia: An educational Game for Kindergarten" was conduct at different schools such as Jesus My Shepherd Montessori School (JMSMS), Renaissance School of Science and Technology (RSST), Saint Jerome Academy (SJA) and Tomas Claudio College (TCC) Morong Rizal and University of Rizal System, Morong Campus during SY 2015-2016. The researchers used thirty--three (33) non-IT Teachers in different schools and seven (7) IT Teachers of University of Rizal System Morong Campus with the total of forty (40) respondents. The researchers used descriptive and developmental method of research in gathering data and information needed in the said research. This study was conducted for the benefits of the Kindergarten to diligence in science and mathematics. The researchers utilized a questionnaire checklist adopted and modified questionnaire checklist (researched and developed by Kristin Miller Jacqueline Bach, SAS in School Interns, Summer 2001) administered to elicit response on the students perception on the level of the acceptability developed program based on the variables like instructional content, curriculum connection graphics and multimedia, lay-out, technical aspects, Learner Engagement Interactivity, Teacher and Learner support Materials, Assessment, Age/Grade, level and flexibility, Independent t-test and weighted mean were used as the statistical treatment of the study. The researchers developed a program by using an Adobe Flash CS3 for animation, Voice changer 8.0 for voice editing and Visual Basic 6.0 as the programming language, the researchers also used informative material to gather information such as books, internet and unpublished thesis, the researchers also got some information to their instructor who stands as their respondents, it becomes easier for the researchers to create a program. The researchers also gathered all data needed for the development of system. The developed program was "Strongly Accepted" by the IT teachers and non-IT teachers in terms of different aspects and there is no significant difference on the level of acceptability of the developed program as perceived by the respondents. Based on the findings of the study, the researchers therefore concluded that the developed SCIMATHLANDIA: An Educational Game for Kindergarten is a useful material for teaching to kindergarten. The developed program helps the teacher in kindergarten to give interest in science and mathematics using the educational game. The SCIMATHLANDIA: an Educational Game for Kindergarten passed all the qualifications needed in conducting the study and satisfies the users demand.

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