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Video games and empathic behavior among high school students in Teresa, Rizal Jhenny Vee T. Mendoza ... [et al.].

Contributor(s): Material type: TextTextLanguage: English Publication details: 2014Description: 63 leaves : illustrations ; 28 cmSubject(s): LOC classification:
  • BF 724.3  .V667 2014
Dissertation note: Thesis (Bachelor of Science in Psychology) -- University of Rizal System-Morong. Summary: EXECUTIVE SUMMARY: The study was conducted in Teresa National High School in Teresa, Rizal. The study utilized the descriptive method using researcher-made questionnaire checklist, validated and was used as the instrument in gathering data. The data gathered were statistically treated according to the specific problems of the study. To validate the data gathered, the following statistical treatment was used by the researcher. To determine the extent of emphatic behavior and the extent of video games of the high school students of Teresa National High school, mean was used. To determine the relationship of video games and empathic behavior among high school students of Teresa National High School, correlation coefficient was used which measures the strength and direction of a linear association between to variables. The findings and conclusions showed that violent video games and lastly, video games with respect to time and kinds of video games significantly correlate to emphatic behavior. On the basis of the foregoing findings and conclusion, the researchers offered the following recomendations: the school should conduct seminars related to the laws in playing video games and further research on vidoe games and empathic using other variables and other respondents must be conducted for further research on behavior.
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Theses and dissertations Theses and dissertations Morong College Library Reference BF 724.3 .V667 2014 (Browse shelf(Opens below)) 1 Not for loan URSMOR-CL-004006

Thesis (Bachelor of Science in Psychology) -- University of Rizal System-Morong.

EXECUTIVE SUMMARY: The study was conducted in Teresa National High School in Teresa, Rizal. The study utilized the descriptive method using researcher-made questionnaire checklist, validated and was used as the instrument in gathering data. The data gathered were statistically treated according to the specific problems of the study. To validate the data gathered, the following statistical treatment was used by the researcher. To determine the extent of emphatic behavior and the extent of video games of the high school students of Teresa National High school, mean was used. To determine the relationship of video games and empathic behavior among high school students of Teresa National High School, correlation coefficient was used which measures the strength and direction of a linear association between to variables. The findings and conclusions showed that violent video games and lastly, video games with respect to time and kinds of video games significantly correlate to emphatic behavior. On the basis of the foregoing findings and conclusion, the researchers offered the following recomendations: the school should conduct seminars related to the laws in playing video games and further research on vidoe games and empathic using other variables and other respondents must be conducted for further research on behavior.

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