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World Building : Transmedia, Fans, Industries / ed. by Marta Boni.

Contributor(s): Material type: TextTextLanguage: English Series: Transmedia ; 2Publisher: Amsterdam : Amsterdam University Press, [2017]Copyright date: ©2017Description: 1 online resource (380 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789048525317
Subject(s): LOC classification:
  • P96.G46 W67 2017
Online resources:
Contents:
Frontmatter -- Table of Contents -- Introduction -- Section 1. Theories of World Building -- 1. The Aesthetics of Proliferation -- 2. Building Science-Fiction Worlds -- 3. "He Doesn't Look Like Sherlock Holmes" -- 4. "Visible World" -- Section 2. Economies of World Building -- 5. A World of Disney -- 6. World-Building Logics and Copyright -- 7. Battleworlds -- 8. Platform Producer Meets Game Master -- 9. Narrative Ecosystems -- Section 3. Immersion -- 10. The Building and Blurring of Worlds -- 11. Beyond Immersion -- 12. Zombie Escape and Survival Plans -- 13. MMORPG as Locally Realized Worlds of Action -- Section 4. Media as World-Building Devices -- 14. The Worries of the World(s) -- 15. Linguistic Terrain and World Time -- 16. The Worlds Align -- 17. World Building and Metafiction in Contemporary Comic Books -- Section 5. Appropriations and Fan Practices -- 18. The Monster at the End of This Book -- 19. Traversing the "Whoniverse" -- 20. Transmediaphilia , World Building, and the Pleasures of the Personal Digital Archive -- 21. The Politics of World Building -- Index
Summary: Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.
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Frontmatter -- Table of Contents -- Introduction -- Section 1. Theories of World Building -- 1. The Aesthetics of Proliferation -- 2. Building Science-Fiction Worlds -- 3. "He Doesn't Look Like Sherlock Holmes" -- 4. "Visible World" -- Section 2. Economies of World Building -- 5. A World of Disney -- 6. World-Building Logics and Copyright -- 7. Battleworlds -- 8. Platform Producer Meets Game Master -- 9. Narrative Ecosystems -- Section 3. Immersion -- 10. The Building and Blurring of Worlds -- 11. Beyond Immersion -- 12. Zombie Escape and Survival Plans -- 13. MMORPG as Locally Realized Worlds of Action -- Section 4. Media as World-Building Devices -- 14. The Worries of the World(s) -- 15. Linguistic Terrain and World Time -- 16. The Worlds Align -- 17. World Building and Metafiction in Contemporary Comic Books -- Section 5. Appropriations and Fan Practices -- 18. The Monster at the End of This Book -- 19. Traversing the "Whoniverse" -- 20. Transmediaphilia , World Building, and the Pleasures of the Personal Digital Archive -- 21. The Politics of World Building -- Index

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Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)

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