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Mathletic arcade Joysie A. Castrodes... [et. al]

Contributor(s): Material type: TextTextLanguage: English Publication details: October 2017Description: x, 76 leaves : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): LOC classification:
  • QA11 .M42 2017
Online resources: Dissertation note: Thesis Bachelor of Science in Mathematics major in Computer Science University of Rizal System-Morong 2017 Summary: EXECUTIVE SUMMARY: The study aimed to develop Mathletic Arcade. This was conducted at Tomas Claudio Memorial Elementary School during the school year 2017-2018. The respondents were fifty (50) grade 5 and six (6) Mathematics and information technology (I.T) professors of University of Rizal System Morong Rizal, Quota sampling was used. This study used the descriptive developmental method. UNITY 3D 2017, Blender and Adobe Photoshop CS6 were utilized as the programming language in the development of the application. The questionnaire-checklist used in this study was adopted from the standard institute of electronics and electrical engineers (IEEE) questionnaire-checklist. On the significant difference on the perception of the two groups of respondents, the information technology (IT) and mathematics professors with respect to all variables including accuracy, applicability, workability, completeness, modifiability and clarify, showed no significant difference that existed between this perceptions. However, in terms of user-friendliness and portability, there is significant difference. The application needs an improvement on how the application runs depending on the user. But this shows that the study is beneficial to both respondents. The pupils can use it to practice their skills in solving a mathematical problem in mathletic arcade and instructors can use the tool to easily teach the lessons.
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Thesis Bachelor of Science in Mathematics major in Computer Science University of Rizal System-Morong 2017

EXECUTIVE SUMMARY: The study aimed to develop Mathletic Arcade. This was conducted at Tomas Claudio Memorial Elementary School during the school year 2017-2018. The respondents were fifty (50) grade 5 and six (6) Mathematics and information technology (I.T) professors of University of Rizal System Morong Rizal, Quota sampling was used. This study used the descriptive developmental method. UNITY 3D 2017, Blender and Adobe Photoshop CS6 were utilized as the programming language in the development of the application. The questionnaire-checklist used in this study was adopted from the standard institute of electronics and electrical engineers (IEEE) questionnaire-checklist. On the significant difference on the perception of the two groups of respondents, the information technology (IT) and mathematics professors with respect to all variables including accuracy, applicability, workability, completeness, modifiability and clarify, showed no significant difference that existed between this perceptions. However, in terms of user-friendliness and portability, there is significant difference. The application needs an improvement on how the application runs depending on the user. But this shows that the study is beneficial to both respondents. The pupils can use it to practice their skills in solving a mathematical problem in mathletic arcade and instructors can use the tool to easily teach the lessons.

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