Image from Google Jackets
Image from OpenLibrary

Mental Health | Atmospheres | Video Games : New Directions in Game Research II / ed. by Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal, Jimena Aguilar Rodríguez.

Contributor(s): Material type: TextTextLanguage: English Series: Bild und Bit ; 15Publisher: Bielefeld : transcript Verlag, [2022]Copyright date: ©2022Description: 1 online resource (262 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839462645
Subject(s): Other classification:
  • AP 15963
Online resources:
Contents:
Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder - a "lousy" and "meaningless" label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- "Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games -- I Don't Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Summary: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Tags from this library: No tags from this library for this title.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Status Date due Barcode
E-Book E-Book De Gruyter Available

Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder - a "lousy" and "meaningless" label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- "Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games -- I Don't Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

funded by BMBF Fördervorhaben 16TOA002

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-SA 4.0 license:

https://creativecommons.org/licenses/by-sa/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022)

There are no comments on this title.

to post a comment.

University of Rizal System
Email us at univlibservices@urs.edu.ph

Visit our Website www.urs.edu.ph/library

Powered by Koha