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Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real / ed. by Ulrich Götz, Andri Gerber.

Contributor(s): Material type: TextTextLanguage: English Series: Architekturen ; 50Publisher: Bielefeld : transcript Verlag, [2020]Copyright date: ©2019Description: 1 online resource (346 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839448021
Subject(s): Additional physical formats: No titleDDC classification:
  • 720.108 23/ger
LOC classification:
  • NA2728 .A73 2019eb
Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- PART 1, INTERVIEWS -- Taking Risks! -- Invisible (Game) Cities -- In-World Realism -- Video/Game -- Games as Provinces of Meaning -- Free your Imagination! -- A Fascination for Empty Rooms -- Towards an Architecture of Desire -- PART 2, ESSAYS -- A. TOWARDS A DEFINITION OF GAME SPACES -- The Architectonics of Game Spaces -- Virtual World Weariness -- The Lived Space of Computer Games -- The Architectural Continuum -- B. SPATIAL TRANSITIONS BETWEEN ARCHITECTURE AND GAMES -- From Asteroids to Architectoids -- Piercing all Layers of the Anthroposphere -- Creating Fascinating Spaces -- Augmented Play, Art, and Space -- C. THE POTENTIAL OF GAME SPACES FOR A NEW ARCHITECTURE -- Play the City -- Democracy, Video Games, and Urban Design -- Video Game Urbanism -- Bibliography/Ludography -- Image Copyrights -- Authors
Summary: What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
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E-Book E-Book De Gruyter Available

Frontmatter -- Contents -- Introduction -- PART 1, INTERVIEWS -- Taking Risks! -- Invisible (Game) Cities -- In-World Realism -- Video/Game -- Games as Provinces of Meaning -- Free your Imagination! -- A Fascination for Empty Rooms -- Towards an Architecture of Desire -- PART 2, ESSAYS -- A. TOWARDS A DEFINITION OF GAME SPACES -- The Architectonics of Game Spaces -- Virtual World Weariness -- The Lived Space of Computer Games -- The Architectural Continuum -- B. SPATIAL TRANSITIONS BETWEEN ARCHITECTURE AND GAMES -- From Asteroids to Architectoids -- Piercing all Layers of the Anthroposphere -- Creating Fascinating Spaces -- Augmented Play, Art, and Space -- C. THE POTENTIAL OF GAME SPACES FOR A NEW ARCHITECTURE -- Play the City -- Democracy, Video Games, and Urban Design -- Video Game Urbanism -- Bibliography/Ludography -- Image Copyrights -- Authors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

funded by Knowledge Unlatched - KU Select 2019: Frontlist Collection

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)

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