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Games and Rules : Game Mechanics for the »Magic Circle« / ed. by René Bauer, Mela Kocher, Beat Suter.

Contributor(s): Material type: TextTextLanguage: English Series: Edition Medienwissenschaft ; 53Publisher: Bielefeld : transcript Verlag, [2019]Copyright date: ©2018Description: 1 online resource (322 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839443040
Subject(s): Additional physical formats: No titleDDC classification:
  • 794.8 23
LOC classification:
  • GV1469.15
  • GV1469.15
Other classification:
  • ST 324
Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- PLAY MOTIVATION -- Rules of Play as a Framework for the "Magic Circle" -- Games as a Special Zone -- Play Computers -- GAME MECHANICS -- Requirements for a General Game Mechanics Framework -- Underneath and Beyond Mechanics -- GUIDANCE SYSTEMS -- Hansel and Gretel -- The Spectacular Space -- Nonverbal Guidance Systems -- ETHICS -- Ethics as a Game Mechanism -- The Player as Puppet -- The Ethical Avatar -- GAME SPACES -- Rules Shape Spaces Spaces Shape Rules -- Game Mechanics of Serious Urban Games -- NPC AND NON-HUMAN GAME DESIGN -- NPC and Me -- When Game Mechanics Come Crawling out of Ant Colonies -- Authors
Summary: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
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E-Book E-Book De Gruyter Available

Frontmatter -- Contents -- Introduction -- PLAY MOTIVATION -- Rules of Play as a Framework for the "Magic Circle" -- Games as a Special Zone -- Play Computers -- GAME MECHANICS -- Requirements for a General Game Mechanics Framework -- Underneath and Beyond Mechanics -- GUIDANCE SYSTEMS -- Hansel and Gretel -- The Spectacular Space -- Nonverbal Guidance Systems -- ETHICS -- Ethics as a Game Mechanism -- The Player as Puppet -- The Ethical Avatar -- GAME SPACES -- Rules Shape Spaces Spaces Shape Rules -- Game Mechanics of Serious Urban Games -- NPC AND NON-HUMAN GAME DESIGN -- NPC and Me -- When Game Mechanics Come Crawling out of Ant Colonies -- Authors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

funded by Knowledge Unlatched - KU Select 2018: Frontlist Collection

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)

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