Mental Health | Atmospheres | Video Games : New Directions in Game Research II / ed. by Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal, Jimena Aguilar Rodríguez.
Material type: TextLanguage: English Series: Bild und Bit ; 15Publisher: Bielefeld : transcript Verlag, [2022]Copyright date: ©2022Description: 1 online resource (262 p.)Content type:- text
- computer
- online resource
- 9783839462645
- AP 15963
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
E-Book | De Gruyter | Available |
Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder - a "lousy" and "meaningless" label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- "Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games -- I Don't Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Open Access unrestricted online access star
https://purl.org/coar/access_right/c_abf2
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
funded by BMBF Fördervorhaben 16TOA002
Mode of access: Internet via World Wide Web.
This eBook is made available Open Access under a CC BY-SA 4.0 license:
https://creativecommons.org/licenses/by-sa/4.0
https://www.degruyter.com/dg/page/open-access-policy
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022)
There are no comments on this title.