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Animating Truth : Documentary and Visual Culture in the 21st Century / Nea Ehrlich.

By: Material type: TextTextLanguage: English Series: Edinburgh Studies in Film and Intermediality : ESFIPublisher: Edinburgh : Edinburgh University Press, [2022]Copyright date: ©2021Description: 1 online resource (288 p.) : 25 B/W illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781474463386
Subject(s): Additional physical formats: No titleDDC classification:
  • 791.4 23
LOC classification:
  • PN1995.9.D6
Online resources:
Contents:
Frontmatter -- Contents -- Illustrations -- Acknowledgements -- Introduction -- Part I Starting Points: The Evidentiary Status of Animation as Documentary Imagery -- CHAPTER ONE Why Now? -- CHAPTER TWO Defining Animation and Animated Documents in Contemporary Mixed Realities -- Part II Animation and Technoculture: The Virtualisation of Culture and Virtual Documentaries -- CHAPTER THREE The Virtualisation of Culture: Screens, Virtuality and Materiality -- CHAPTER FOUR Documenting Game Realities -- CHAPTER FIVE In-game Documentaries of Non-game Realities -- CHAPTER SIX Interactive Animated Documentaries: Documentary Games and VR -- CHAPTER SEVEN Encounters, Ethics and Empathy -- CHAPTER EIGHT Conflicting Realisms: Animated Documentaries and Post-truth -- Epilogue -- Filmography -- Bibliography -- Index
Summary: Explores the rise of animated documentary and non-fiction in the 21st centuryExamines the digitalisation and virtualisation of culture as the backdrop for the rise of contemporary animated documentariesFocuses on the techno-cultural setting and explores multiple areas of non-fictionOffers a wide view of visual culture case studies including film, art, journalism, gaming, scientific and data visualizationConfronting shifts in the status and aesthetics of the real, Nea Ehrlich analyses how contemporary technoculture has transformed the relationship of animation to documentary by mapping out two parallel trends: the increased use of animation within documentary or non-fiction contexts, and the increasingly pervasive use of non-photorealistic animation within digital media. As the virtual becomes another aspect of our contemporary mixed reality (physical and virtual), the book aims to understand how this visual paradigm shift influences viewers, both ethically and politically, and questions the wider ramifications of this transformation in non-fiction aesthetics.
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Frontmatter -- Contents -- Illustrations -- Acknowledgements -- Introduction -- Part I Starting Points: The Evidentiary Status of Animation as Documentary Imagery -- CHAPTER ONE Why Now? -- CHAPTER TWO Defining Animation and Animated Documents in Contemporary Mixed Realities -- Part II Animation and Technoculture: The Virtualisation of Culture and Virtual Documentaries -- CHAPTER THREE The Virtualisation of Culture: Screens, Virtuality and Materiality -- CHAPTER FOUR Documenting Game Realities -- CHAPTER FIVE In-game Documentaries of Non-game Realities -- CHAPTER SIX Interactive Animated Documentaries: Documentary Games and VR -- CHAPTER SEVEN Encounters, Ethics and Empathy -- CHAPTER EIGHT Conflicting Realisms: Animated Documentaries and Post-truth -- Epilogue -- Filmography -- Bibliography -- Index

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Explores the rise of animated documentary and non-fiction in the 21st centuryExamines the digitalisation and virtualisation of culture as the backdrop for the rise of contemporary animated documentariesFocuses on the techno-cultural setting and explores multiple areas of non-fictionOffers a wide view of visual culture case studies including film, art, journalism, gaming, scientific and data visualizationConfronting shifts in the status and aesthetics of the real, Nea Ehrlich analyses how contemporary technoculture has transformed the relationship of animation to documentary by mapping out two parallel trends: the increased use of animation within documentary or non-fiction contexts, and the increasingly pervasive use of non-photorealistic animation within digital media. As the virtual becomes another aspect of our contemporary mixed reality (physical and virtual), the book aims to understand how this visual paradigm shift influences viewers, both ethically and politically, and questions the wider ramifications of this transformation in non-fiction aesthetics.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC 4.0 license:

https://creativecommons.org/licenses/by-nc/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022)

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