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245 0 _aStar Wars and the History of Transmedia Storytelling
264 _bAmsterdam University Press
_c2017
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aThe collection places Star Wars at the center of those studies’ projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world’s most profitable transmedia franchise.
653 _aMedia Franchising
653 _aPopular Culture
653 _aScience Fiction
653 _aStar Wars
653 _aTransmedia
700 1 _aGuynes, Sean A.
700 1 _aHassler-Forest, Dan
856 _uhttps://library.oapen.org/bitstream/20.500.12657/31149/1/637514.pdfhttp://library.oapen.org/handle/20.500.12657/31149
942 _cE-BOOK
999 _c65761
_d65761