Breuer, Henning, Bessant, John and Gudiksen, Sune.
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning, Berlin, Boston: De Gruyter, 2022.
https://doi.org/10.1515/9783110725582
Breuer, H., Bessant, J. & Gudiksen, S. (2022).
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter.
https://doi.org/10.1515/9783110725582
Breuer, H., Bessant, J. and Gudiksen, S. 2022.
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter.
https://doi.org/10.1515/9783110725582
Breuer, Henning, Bessant, John and Gudiksen, Sune.
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter, 2022.
https://doi.org/10.1515/9783110725582
Breuer H, Bessant J, Gudiksen S.
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter; 2022.
https://doi.org/10.1515/9783110725582
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