Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs (Record no. 51676)
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| 000 -LEADER | |
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| fixed length control field | 02221nam a2200277Ia 4500 |
| 000 - LEADER | |
| fixed length control field | 02727naaa 00373uu |
| 001 - CONTROL NUMBER | |
| control field | https://directory.doabooks.org/handle/20.500.12854/35408 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260218105933.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 211013s9999 xx 000 0 und d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 978-1-4842-4427-2 |
| 024 ## - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1007/978-1-4842-4427-2 |
| 042 ## - AUTHENTICATION CODE | |
| Authentication code | dc |
| 245 #0 - TITLE STATEMENT | |
| Title | Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Berkeley, CA |
| Name of publisher, distributor, etc. | Springer Nature |
| Date of publication, distribution, etc. | 2019 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 1 electronic resource (607 p.) |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs |
| 540 ## - TERMS GOVERNING USE AND REPRODUCTION NOTE | |
| Terms governing use and reproduction | Creative Commons |
| 653 ## - INDEX TERM--UNCONTROLLED | |
| Uncontrolled term | Computer science |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Akenine-Moller, Tomas |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Akenine-Moller, Tomas |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Haines, Eric |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Haines, Eric |
| 856 ## - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | <a href="https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true ">https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true </a> |
| Link text | List of Curated E-Books |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | E-Book |
| Withdrawn status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Total Checkouts | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|
| Library of Congress Classification | Not For Loan | Directory of Open Access Books | Directory of Open Access Books | 12/22/2021 | 12/22/2021 | 12/22/2021 | E-Book |