Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs (Record no. 51676)

MARC details
000 -LEADER
fixed length control field 02221nam a2200277Ia 4500
000 - LEADER
fixed length control field 02727naaa 00373uu
001 - CONTROL NUMBER
control field https://directory.doabooks.org/handle/20.500.12854/35408
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260218105933.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 211013s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1-4842-4427-2
024 ## - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4842-4427-2
042 ## - AUTHENTICATION CODE
Authentication code dc
245 #0 - TITLE STATEMENT
Title Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Berkeley, CA
Name of publisher, distributor, etc. Springer Nature
Date of publication, distribution, etc. 2019
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic resource (607 p.)
520 ## - SUMMARY, ETC.
Summary, etc. This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
540 ## - TERMS GOVERNING USE AND REPRODUCTION NOTE
Terms governing use and reproduction Creative Commons
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Computer science
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Akenine-Moller, Tomas
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Akenine-Moller, Tomas
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Haines, Eric
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Haines, Eric
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true ">https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true </a>
Link text List of Curated E-Books
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-Book
Holdings
Withdrawn status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
  Library of Congress Classification   Not For Loan Directory of Open Access Books Directory of Open Access Books 12/22/2021   12/22/2021 12/22/2021 E-Book

University of Rizal System
Email us at univlibservices@urs.edu.ph

Visit our Website www.urs.edu.ph/library