Young People, Ethics, and the New Digital Media (Record no. 67647)

MARC details
000 -LEADER
fixed length control field 02222nam a2200205Ii 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 221202s xx 000 0 und d
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name James, Carrie,
Relator term author
245 #0 - TITLE STATEMENT
Title Young People, Ethics, and the New Digital Media
246 ## - VARYING FORM OF TITLE
Title proper/short title A Synthesis from the GoodPlay Project
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cambridge
Name of producer, publisher, distributor, manufacturer The MIT Press
Date of production, publication, distribution, manufacture, or copyright notice 2009
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (128 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits. The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of good play that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Online Media
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Youth
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://library.oapen.org/bitstream/20.500.12657/26077/1/1004008.pdfhttp://library.oapen.org/handle/20.500.12657/26077">https://library.oapen.org/bitstream/20.500.12657/26077/1/1004008.pdfhttp://library.oapen.org/handle/20.500.12657/26077</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-Book
Holdings
Withdrawn status Damaged status Not for loan Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
      Directory of Open Access Books Directory of Open Access Books 11/28/2022   11/28/2022 11/28/2022 E-Book

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