Stakeholders' perspectives towards online gaming/ (Record no. 82423)

MARC details
000 -LEADER
fixed length control field 04007nam a22002537a 4500
003 - CONTROL NUMBER IDENTIFIER
control field URS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250318233128.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250318b |||||||| |||| 00| 0 eng d
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LG 221.R59
Item number .St15 2022
245 10 - TITLE STATEMENT
Title <a href="Stakeholders' perspectives towards online gaming/">Stakeholders' perspectives towards online gaming/</a>
Statement of responsibility, etc Diana Rose Usita, Donna Macaranas, Heaven Joy Monzales [and] Rhea Bandal
260 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc 2022
300 ## - PHYSICAL DESCRIPTION
Extent xii, 70 leaves,
Other physical details Illustrations,
Dimensions 28 cm
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
502 ## - DISSERTATION NOTE
Dissertation note Undergraduate Thesis
Degree type Bachelor of Elementary Education- Content Course
Name of granting institution University of Rizal System, Rodriguez, Rizal
Year degree granted 2022
520 ## - SUMMARY, ETC.
Summary, etc This study aimed to determine the perspectives of stakeholders on online gaming. This study was conducted at Amityville Elementary School with a total of 30 respondents comprising the Grade 5 students mostly engaged with online games and their parents with their perspectives towards online gaming.<br/><br/>This study used the Qualitative and Quantitative Research Design utilizing the Descriptive Qualitative Research Method which aims to determine the nature of situation, as it exists at the time of the study and to explore the causes of particular phenomena. The researchers conducted survey using checklist and interview in gathering data.<br/><br/>The study revealed that the most played online games was Mobile Legends due to easy to play and to access by the respondents. The student respondents<br/><br/>agreed that even though there are negative effects, there are also positive effects in engaging online games. Their parents however, expressed that there were more negative effects than positive effects in engaging online games. The challenges they encountered in online gaming were poor internet connection, changed in attitudes and behavior, and losing focus on their studies. Based on their answers, they overcame those challenges by not playing online games due to low connection, doing first the house regulations before playing online games, giving time to do the academic tasks before playing online games and managing their time where and when to play online games to prevent academic failure. Among the suggestions, prominent is discipline in playing online games.<br/><br/>The study concluded that Mobile Legends is the most popular online games nowadays. Online games affected the studies and behavior of pupils. Pupils who were encountering challenges in online gaming overcame those challenges by prioritizing their studies. Thus, pupils were encouraged to focus on their studies rather than to play online games. In addition, parents and students suggested to impose discipline towards online gaming.<br/><br/>In the light of the findings and conclusions elicited, the study recommended to parents that they should be aware of the effects of online games on the academic performance of their children and have proper guidance and supervision on their extra-curricular activities must be monitored. For students, they should balance their performance in school and leisure time in playing online games so that there will be no concern on their academic performance. Teachers should guide and teach the student how to manage their time in playing online games and<br/><br/>also to help the students engage in an educational way to improve their academic performance. The community should introduce some activities that provide opportunities for students to move away from their screens. Also, for the telecommunications, they should give the best quality of their service and should provide excellent signal and internet connections to their customers. Lastly, for the future researchers, they may conduct the same research study using other possible variables and making the results more reliable.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term Perspective-stakeholders-online-gaming
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Macaranas, Donna
Relator term Reseacher
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Monzales, Heaven Joy
Relator term Reseacher
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Bandal, Rhea
Relator term Reseacher
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Cortez, May A
Relator term Adviser
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Theses and dissertations
Holdings
Withdrawn status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Library of Congress Classification   Not For Loan Rodriguez College Library Rodriguez College Library Undergraduate Theses 03/18/2025   LG 221.R59.St15 2022 URSROD-UGT-BEED-1219 03/18/2025 1 03/18/2025 Theses and dissertations

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