Play to earn?: Mobile gaming revenue of student gamers in University of Rizal System | (Record no. 86918)

MARC details
000 -LEADER
fixed length control field 01961nam a22001697a 4500
003 - CONTROL NUMBER IDENTIFIER
control field URS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250924140907.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250924b |||||||| |||| 00| 0 eng d
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Chavez, Jin Adril L.
245 ## - TITLE STATEMENT
Title <a href="Play to earn?: Mobile gaming revenue of student gamers in University of Rizal System |">Play to earn?: Mobile gaming revenue of student gamers in University of Rizal System |</a>
Statement of responsibility, etc Jin Adril L. Chavez, Alexa Paula P. Lunas, Mhac Allen B. Oronan, Mc Ren Riley S. Picones
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc 2025
300 ## - PHYSICAL DESCRIPTION
Extent xii, 174 pages.
502 ## - DISSERTATION NOTE
Dissertation note Thesis
Degree type Bachelor of Science in Business Administration Major in Financial Management
Name of granting institution University of Rizal System
Year degree granted 2025
520 ## - SUMMARY, ETC.
Summary, etc This study explores the revenue generation potential of mobile gaming among studentgamers at the University of Rizal System. It examines how students engage with mobile games not just for entertainment but as a potential source of income. The study also challenges common misconceptions that label mobile gaming solely as addictive and detrimental to academic and financial well-being.<br/>By using the application of the Acquisition, Retention, and Monetization (ARM) funnel, the research aims to understand how these strategies influence gaming<br/>behaviors and experiences. Data were collected from mobile gamer respondents<br/>through a questionnaire and analyzed using statistical methods such as frequency and percentage, weighted mean, one-way ANOVA, and qualitative method. The findings of this study address the gap in awareness regarding the potential for monetizing gaming activities among students. This research contributes to a broader understanding of mobile gaming's potential beyond leisure, offering<br/>insights into how students at the University of Rizal System can capitalize on gaming opportunities.<br/>Keywords: ARM Funnel (Acquisition, Retention, Monetization, Mobile Gaming, Student Gamers, Free-to-Play, Pay-to-Play, Play to Earn (PE), Student Gamers,<br/>Monetization Strategies, Revenue Generation
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Billy M. Ines
Relator term Adviser
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Theses and dissertations
Holdings
Withdrawn status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Barcode Date last seen Price effective from Koha item type
  Library of Congress Classification     Binangonan College Library Binangonan College Library 09/24/2025   URSBIN-UGT3543 09/24/2025 09/24/2025 Theses and dissertations

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