Stealth Assessment (Record no. 96792)

MARC details
000 -LEADER
fixed length control field 02614nam a2200253Ii 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 221202s xx 000 0 und d
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Shute, Valerie,
Relator term author
245 #0 - TITLE STATEMENT
Title Stealth Assessment
246 ## - VARYING FORM OF TITLE
Title proper/short title Measuring and Supporting Learning in Video Games
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cambridge
Name of producer, publisher, distributor, manufacturer The MIT Press
Date of production, publication, distribution, manufacture, or copyright notice 2013
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (102 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Alternative Assessment Techniques
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Educational Assessment
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Uncontrolled term Student Evaluation
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Uncontrolled term Testing
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term Testing Methods
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ventura, Matthew
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true ">https://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true </a>
Link text List of Curated E-Books
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-Book

No items available.

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