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Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.

By: Material type: TextLanguage: English Publisher: Berkeley, CA : University of California Press, [2016]Copyright date: ©2016Description: 1 online resource (468 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780520965096
Subject(s): DDC classification:
  • 786 23
LOC classification:
  • ML457 .M67 2016
  • ML457
Online resources:
Contents:
Frontmatter -- Contents -- Acknowledgments -- Prelude. Press Any Key to Start -- Part I. Fields and Interfaces of Musical Play -- Key 1. Ludomusicality -- Key 2. Digital Analogies -- Part II. Play by Play: Improvisation, Performance, Recreation -- Key 3. The Emergence of Musical Play -- Key 4. High Scores: WAM vs. LVB -- Key 5. Play Again? -- Notes -- Bibliography -- Ludography -- Index
Summary: A free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry-from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles-enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
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E-Book De Gruyter Available

Frontmatter -- Contents -- Acknowledgments -- Prelude. Press Any Key to Start -- Part I. Fields and Interfaces of Musical Play -- Key 1. Ludomusicality -- Key 2. Digital Analogies -- Part II. Play by Play: Improvisation, Performance, Recreation -- Key 3. The Emergence of Musical Play -- Key 4. High Scores: WAM vs. LVB -- Key 5. Play Again? -- Notes -- Bibliography -- Ludography -- Index

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A free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry-from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles-enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)

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