TY - BOOK AU - Barrett,Mark L. AU - Bauer,René AU - Bauer,René AU - Fabricatore,Carlo AU - Götz,Ulrich AU - Hack,Günter AU - Hofmann,Imre AU - Kato,Hiloko AU - Kocher,Mela AU - Kocher,Mela AU - Rotzetter,Francine AU - Sicart,Miguel AU - Suter,Beat AU - Suter,Beat AU - Walk,Wolfgang AU - Westerlaken,Michelle ED - Knowledge Unlatched - KU Select 2018: Frontlist Collection TI - Games and Rules: Game Mechanics for the »Magic Circle« T2 - Edition Medienwissenschaft SN - 9783839443040 AV - GV1469.15 U1 - 794.8 23 PY - 2019///] CY - Bielefeld : PB - transcript Verlag, KW - Computer games KW - Design KW - Psychological aspects KW - Aporia and Epiphany KW - Computer Games KW - Ergodic Systems KW - Game Design KW - Game Mechanics KW - Game Studies KW - Ludology KW - Media Aesthetics KW - Media Art KW - Media Studies KW - Media KW - Motivation KW - Narratology KW - Video Games KW - SOCIAL SCIENCE / Media Studies KW - bisacsh N1 - Frontmatter --; Contents --; Introduction --; PLAY MOTIVATION --; Rules of Play as a Framework for the "Magic Circle" --; Games as a Special Zone --; Play Computers --; GAME MECHANICS --; Requirements for a General Game Mechanics Framework --; Underneath and Beyond Mechanics --; GUIDANCE SYSTEMS --; Hansel and Gretel --; The Spectacular Space --; Nonverbal Guidance Systems --; ETHICS --; Ethics as a Game Mechanism --; The Player as Puppet --; The Ethical Avatar --; GAME SPACES --; Rules Shape Spaces Spaces Shape Rules --; Game Mechanics of Serious Urban Games --; NPC AND NON-HUMAN GAME DESIGN --; NPC and Me --; When Game Mechanics Come Crawling out of Ant Colonies --; Authors N2 - Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore UR - https://doi.org/10.1515/9783839443040?locatt=mode:legacy UR - https://www.degruyter.com/isbn/9783839443040 UR - https://www.degruyter.com/document/cover/isbn/9783839443040/original ER -