Harrer, Sabine,

Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief / Sabine Harrer. - Bielefeld : transcript Verlag, [2019] ©2018 - 1 online resource (274 p.) - Edition Medienwissenschaft ; 55 .

Frontmatter -- Table of Contents -- Credits -- Introduction -- Part 1: Theory -- 1.1 Videogame Representation -- 1.2 Understanding Bereavement -- Part 2: Analysis -- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII -- 2.2 "You Were There": Losing Yorda in Ico -- 2.3 Conjugal Love: Losing the Spouse in Passage -- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons -- 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter -- 2.6 Designing for Loss and Grief: A Summary -- Part 3: Design -- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss -- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop -- 3.3 Designing Jocoi: A Game about Pregnancy Loss -- 3.4 On the Question of Impact: Evaluating Jocoi -- Making Space for Grief: Conclusive Thoughts -- References



How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.


Mode of access: Internet via World Wide Web.


This eBook is made available Open Access under a CC BY 4.0 license:


In English.

9783839444153


Bereavement in video games.
Video games--Psychological aspects.
Art Therapy.
Attachment.
Computer Games.
Grief.
Media Aesthetics.
Media Design.
Media Studies.
Media.
SOCIAL SCIENCE / Media Studies.

Art Therapy. Attachment. Computer Games. Grief. Media Aesthetics. Media Design. Media Studies. Media.

GV1469

794.8