TY - BOOK AU - Garcia, Michelle R. TI - Skills in computer gaming and its correlation to the academic achievement of grade school pupils in san jose, rodiguez, rizal AV - LG 221.R59 .Sk33 2010 PY - 2010/// KW - skills in computer gaming and its correlation to the academic achievement N1 - Undergraduate Thesis N2 - The researchers' objective was to determine the skills in computer gaming and its correlation to the academic achievement of Grade School Pupils in San Jose Rodriguez, Rizal. One set of questionnaire was used for both male (35) and female (15) respondents that comprised a total of 50 pupils who were enrolled for the school year 2009-2010. The result's of the study were statistically treated using frequency, percentage distribution and ranking and the Chi-square test. Out of 50 respondents, males were 70 percent and the female were 30 percent. Majority of the respondents' age was 12 with 40 percent and minority of the respondents' age was 7 with 2 percent of the whole population. Majority of the respondents were Grade VI with 48 percent and minority were Grade II with 8 percent of the whole population. 46 percent of the respondents' GPA was ranged 78-80. The computed mean and verbal interpretation showed that the respondents were "skilled" in computer gaming with the computed mean of 87.7. There is no significant relationship in the skills in computer gaming and academic achievements of the respondents. This study made use of the descriptive survey method using survey questionnaire checklist to determine the skills in computer gaming and its correlation to the academic achievement of the respondents, 50 respondents selected through purposive sampling. This study tested the hypothesis that there is no significant relationship on the skills in computer gaming and the academic achievement of Grade School Pupils in San Jose Rodriguez, Rizal. From the summary of findings, the following conclusions were drawn: in terms of the profile of the respondents, the majority of the respondents were male, twelve years of age and belong to Grade VI level. In terms of skills in computer gaming, the respondents were "skilled" in playing computer games with the computed mean of 87.7. There is no significant relationship between the skills in computer gaming and the academic achievement of the respondents. Based on the drawn conclusions, the following recommendations are hereby offered: The School Administrators should monitor the environment outside the school campus and give restriction to the computer shop owners to avoid overstaying of the students that are just playing computer games. The students should provide interesting activities so that they will capture the students' attention. They should also inform the parents about their children in school. The parents should give attention to their child's education and they should give routine that provides set amount of the study time before they can do any other activities. They should let their children know their limitation for recreational activities like computer gaming to keep away from destructive effects and therefore make them prioritize their studies. The future researchers may replicate the study and use a larger population to know if there are changes in the result. They may also conduct the same study in which the skills could compare to a specific subject like P.E. Math, English and other area which is related in computer gaming instead of comparing it to the general academic achievement of pupils ER -