000 01917nam a2200241Ia 4500
000 02088naaa 00217uu
001 https://directory.doabooks.org/handle/20.500.12854/51088
005 20211222135717.0
008 211013s9999 xx 000 0 und d
042 _adc
245 0 _aKill the Overseer!
260 _bUniversity of Minnesota Press
_c2020
300 _a1 electronic resource (100 p.)
520 _aKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and gamify slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's 2019;s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's 2019;s Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's 2019;s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.
540 _aCreative Commons
653 _aCommunication. Mass media
700 1 _aSarah Juliet Lauro
856 _uhttps://directory.doabooks.org/handle/20.500.12854/51088
856 _uhttps://muse.jhu.edu/book/81092
856 _uwww.oapen.org
942 _cE-BOOK
999 _c48952
_d48952