000 02221nam a2200277Ia 4500
000 02727naaa 00373uu
001 https://directory.doabooks.org/handle/20.500.12854/35408
005 20260218105933.0
008 211013s9999 xx 000 0 und d
020 _a978-1-4842-4427-2
024 _a10.1007/978-1-4842-4427-2
042 _adc
245 0 _aRay Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs
260 _aBerkeley, CA
_bSpringer Nature
_c2019
300 _a1 electronic resource (607 p.)
520 _aThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
540 _aCreative Commons
653 _aComputer science
700 1 _aAkenine-Moller, Tomas
700 1 _aAkenine-Moller, Tomas
700 1 _aHaines, Eric
700 1 _aHaines, Eric
856 _uhttps://docs.google.com/spreadsheets/d/1yKIrdCPDAG_9c22mwoOIO2DOhtj65Wqa/edit?usp=sharing&ouid=106555315294820607512&rtpof=true&sd=true
_yList of Curated E-Books
942 _cE-BOOK
999 _c51676
_d51676