| 000 | 01618nam a2200229Ii 4500 | ||
|---|---|---|---|
| 008 | 221202s xx 000 0 und d | ||
| 100 | 1 |
_aMoseley, Roger, _eauthor |
|
| 245 | 0 |
_aKeys to Play : _b Music as a Ludic Medium from Apollo to Nintendo |
|
| 264 | 1 |
_aOakland, California _bUniversity of California Press _c2016 |
|
| 300 | _a1 online resource (468 pages) | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 520 | _aHow do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new. | ||
| 653 | _aElectronic Games | ||
| 653 | _aKeyboards (Music) History | ||
| 653 | _aMusical Performance History | ||
| 653 | _aPlay | ||
| 653 | _aWolfgang Amadeus Mozart | ||
| 856 | _uhttps://library.oapen.org/bitstream/20.500.12657/32056/1/619231.pdfhttps://doi.org/10.1525/luminos.16http://library.oapen.org/handle/20.500.12657/32056 | ||
| 942 | _cE-BOOK | ||
| 999 |
_c63552 _d63552 |
||