000 01618nam a2200229Ii 4500
008 221202s xx 000 0 und d
100 1 _aMoseley, Roger,
_eauthor
245 0 _aKeys to Play :
_b Music as a Ludic Medium from Apollo to Nintendo
264 1 _aOakland, California
_bUniversity of California Press
_c2016
300 _a1 online resource (468 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aHow do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
653 _aElectronic Games
653 _aKeyboards (Music) History
653 _aMusical Performance History
653 _aPlay
653 _aWolfgang Amadeus Mozart
856 _uhttps://library.oapen.org/bitstream/20.500.12657/32056/1/619231.pdfhttps://doi.org/10.1525/luminos.16http://library.oapen.org/handle/20.500.12657/32056
942 _cE-BOOK
999 _c63552
_d63552