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| 008 | 220629t20162016cau fo d z eng d | ||
| 010 | _a2016013674 | ||
| 020 | _a9780520965096 | ||
| 040 |
_aDE-B1597 _beng _cDE-B1597 _erda |
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| 041 | 0 | _aeng | |
| 050 | 0 | 0 |
_aML457 _b.M67 2016 |
| 050 | 4 | _aML457 | |
| 082 | 0 | 4 |
_a786 _223 |
| 100 | 1 |
_aMoseley, Roger, _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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| 245 | 1 | 0 |
_aKeys to Play : _bMusic as a Ludic Medium from Apollo to Nintendo / _cRoger Moseley. |
| 264 | 1 |
_aBerkeley, CA : _bUniversity of California Press, _c[2016] |
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| 264 | 4 | _c©2016 | |
| 300 | _a1 online resource (468 p.) | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | 0 |
_tFrontmatter -- _tContents -- _tAcknowledgments -- _tPrelude. Press Any Key to Start -- _tPart I. Fields and Interfaces of Musical Play -- _tKey 1. Ludomusicality -- _tKey 2. Digital Analogies -- _tPart II. Play by Play: Improvisation, Performance, Recreation -- _tKey 3. The Emergence of Musical Play -- _tKey 4. High Scores: WAM vs. LVB -- _tKey 5. Play Again? -- _tNotes -- _tBibliography -- _tLudography -- _tIndex |
| 506 | 0 |
_funrestricted online access _2star |
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| 520 | _aA free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry-from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles-enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 540 |
_aThis eBook is made available Open Access under a CC BY-NC-ND 4.0 license: _uhttps://creativecommons.org/licenses/by-nc-nd/4.0 _uhttps://www.degruyter.com/dg/page/open-access-policy |
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| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022) | |
| 650 | 0 |
_aKeyboards (Music) _xHistory. |
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| 650 | 0 |
_aMusic _xPerformance _xHistory. |
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| 650 | 0 | _aPlay (Philosophy) | |
| 650 | 0 | _aPlay (Philosophy). | |
| 650 | 0 |
_aVideo games _xPsychological aspects. |
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| 650 | 7 |
_aMUSIC / History & Criticism. _2bisacsh |
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| 653 | _abeethoven recursive feedback loop. | ||
| 653 | _afantasy music. | ||
| 653 | _afoundations of music. | ||
| 653 | _agameplay music. | ||
| 653 | _akeyboards. | ||
| 653 | _amozart. | ||
| 653 | _amusic and games. | ||
| 653 | _amusic and media. | ||
| 653 | _amusic criticism. | ||
| 653 | _amusic history. | ||
| 653 | _amusic in video games. | ||
| 653 | _amusic theory. | ||
| 653 | _amusical play. | ||
| 653 | _anintendo music. | ||
| 653 | _asuper mario music. | ||
| 856 | 4 | 0 |
_uhttps://doi.org/10.1515/9780520965096?locatt=mode:legacy _zOpen Access _70 |
| 856 | 4 | 0 |
_uhttps://www.degruyter.com/isbn/9780520965096 _zOpen Access _70 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/document/cover/isbn/9780520965096/original |
| 942 | _cE-BOOK | ||
| 999 |
_c71108 _d71107 |
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