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008 220629t20162016cau fo d z eng d
010 _a2016013674
020 _a9780520965096
040 _aDE-B1597
_beng
_cDE-B1597
_erda
041 0 _aeng
050 0 0 _aML457
_b.M67 2016
050 4 _aML457
082 0 4 _a786
_223
100 1 _aMoseley, Roger,
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aKeys to Play :
_bMusic as a Ludic Medium from Apollo to Nintendo /
_cRoger Moseley.
264 1 _aBerkeley, CA :
_bUniversity of California Press,
_c[2016]
264 4 _c©2016
300 _a1 online resource (468 p.)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 0 _tFrontmatter --
_tContents --
_tAcknowledgments --
_tPrelude. Press Any Key to Start --
_tPart I. Fields and Interfaces of Musical Play --
_tKey 1. Ludomusicality --
_tKey 2. Digital Analogies --
_tPart II. Play by Play: Improvisation, Performance, Recreation --
_tKey 3. The Emergence of Musical Play --
_tKey 4. High Scores: WAM vs. LVB --
_tKey 5. Play Again? --
_tNotes --
_tBibliography --
_tLudography --
_tIndex
506 0 _funrestricted online access
_2star
520 _aA free ebook version of this title is available through Luminos, University of California Press's Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry-from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles-enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
538 _aMode of access: Internet via World Wide Web.
540 _aThis eBook is made available Open Access under a CC BY-NC-ND 4.0 license:
_uhttps://creativecommons.org/licenses/by-nc-nd/4.0
_uhttps://www.degruyter.com/dg/page/open-access-policy
546 _aIn English.
588 0 _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)
650 0 _aKeyboards (Music)
_xHistory.
650 0 _aMusic
_xPerformance
_xHistory.
650 0 _aPlay (Philosophy)
650 0 _aPlay (Philosophy).
650 0 _aVideo games
_xPsychological aspects.
650 7 _aMUSIC / History & Criticism.
_2bisacsh
653 _abeethoven recursive feedback loop.
653 _afantasy music.
653 _afoundations of music.
653 _agameplay music.
653 _akeyboards.
653 _amozart.
653 _amusic and games.
653 _amusic and media.
653 _amusic criticism.
653 _amusic history.
653 _amusic in video games.
653 _amusic theory.
653 _amusical play.
653 _anintendo music.
653 _asuper mario music.
856 4 0 _uhttps://doi.org/10.1515/9780520965096?locatt=mode:legacy
_zOpen Access
_70
856 4 0 _uhttps://www.degruyter.com/isbn/9780520965096
_zOpen Access
_70
856 4 2 _3Cover
_uhttps://www.degruyter.com/document/cover/isbn/9780520965096/original
942 _cE-BOOK
999 _c71108
_d71107