000 04007nam a22002537a 4500
003 URS
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008 250318b |||||||| |||| 00| 0 eng d
050 0 0 _aLG 221.R59
_b.St15 2022
245 1 0 _aStakeholders' perspectives towards online gaming/
_cDiana Rose Usita, Donna Macaranas, Heaven Joy Monzales [and] Rhea Bandal
260 1 _c2022
300 _axii, 70 leaves,
_bIllustrations,
_c28 cm
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
502 _aUndergraduate Thesis
_bBachelor of Elementary Education- Content Course
_cUniversity of Rizal System, Rodriguez, Rizal
_d2022
520 _aThis study aimed to determine the perspectives of stakeholders on online gaming. This study was conducted at Amityville Elementary School with a total of 30 respondents comprising the Grade 5 students mostly engaged with online games and their parents with their perspectives towards online gaming. This study used the Qualitative and Quantitative Research Design utilizing the Descriptive Qualitative Research Method which aims to determine the nature of situation, as it exists at the time of the study and to explore the causes of particular phenomena. The researchers conducted survey using checklist and interview in gathering data. The study revealed that the most played online games was Mobile Legends due to easy to play and to access by the respondents. The student respondents agreed that even though there are negative effects, there are also positive effects in engaging online games. Their parents however, expressed that there were more negative effects than positive effects in engaging online games. The challenges they encountered in online gaming were poor internet connection, changed in attitudes and behavior, and losing focus on their studies. Based on their answers, they overcame those challenges by not playing online games due to low connection, doing first the house regulations before playing online games, giving time to do the academic tasks before playing online games and managing their time where and when to play online games to prevent academic failure. Among the suggestions, prominent is discipline in playing online games. The study concluded that Mobile Legends is the most popular online games nowadays. Online games affected the studies and behavior of pupils. Pupils who were encountering challenges in online gaming overcame those challenges by prioritizing their studies. Thus, pupils were encouraged to focus on their studies rather than to play online games. In addition, parents and students suggested to impose discipline towards online gaming. In the light of the findings and conclusions elicited, the study recommended to parents that they should be aware of the effects of online games on the academic performance of their children and have proper guidance and supervision on their extra-curricular activities must be monitored. For students, they should balance their performance in school and leisure time in playing online games so that there will be no concern on their academic performance. Teachers should guide and teach the student how to manage their time in playing online games and also to help the students engage in an educational way to improve their academic performance. The community should introduce some activities that provide opportunities for students to move away from their screens. Also, for the telecommunications, they should give the best quality of their service and should provide excellent signal and internet connections to their customers. Lastly, for the future researchers, they may conduct the same research study using other possible variables and making the results more reliable.
650 _2Perspective-stakeholders-online-gaming
700 _aMacaranas, Donna
_eReseacher
700 _aMonzales, Heaven Joy
_eReseacher
700 _aBandal, Rhea
_eReseacher
700 _aCortez, May A
_eAdviser
942 _2lcc
_cT
999 _c82423
_d82422