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Playful Materialities : The Stuff That Games Are Made Of / ed. by Raven Rusch, Hanns Christian Schmidt, Gundolf S. Freyermuth, Benjamin Beil.

Contributor(s): Material type: TextTextLanguage: English Series: Bild und Bit ; 14Publisher: Bielefeld : transcript Verlag, [2022]Copyright date: ©2022Description: 1 online resource (404 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839462003
Subject(s): Other classification:
  • AP 15963
Online resources:
Contents:
Frontmatter -- Table of Contents -- Preface and Acknowledgments -- PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors
Summary: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.The contributors examine this playful materiality from various angles.
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Frontmatter -- Table of Contents -- Preface and Acknowledgments -- PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.The contributors examine this playful materiality from various angles.

funded by BMBF Fördervorhaben 16TOA002

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-SA 4.0 license:

https://creativecommons.org/licenses/by-sa/4.0

https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022)

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