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Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / ed. by Estrid Sörensen.

Contributor(s): Material type: TextTextLanguage: English Series: VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; 23Publisher: Bielefeld : transcript Verlag, [2018]Copyright date: ©2018Description: 1 online resource (358 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839439340
Subject(s): Additional physical formats: No titleLOC classification:
  • GV1469.17.S63 C85 2018
Other classification:
  • AP 15963
Online resources:
Contents:
Frontmatter -- Inhalt -- Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures -- Part I Industry Computer Game Concerns -- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development -- Safeguarding Children on the Online Gaming Platform MovieStarPlanet -- Children's Participation in the Development of Online Games -- Part II Legal Computer Game Concerns -- The Legal Framework for Computer Games and Child Protection in Germany -- The Political and Legal Basis for Labelling of Computer Games in Denmark -- Textual Co-Construction of Game and Player in German Rating Decisions -- The Privatization of Age Classification -- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games -- Part III Family Computer Game Concerns -- The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play -- The Micro-Politics of Time in Young People's Talk About Gaming -- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism -- Between Fears and Needs for Information: German Parents' Computer Game Concerns -- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona -- Part IV Scientific Computer Game Concerns -- Does Exposure to Violence in Entertainment Media Make People Aggressive? -- Psychology's Multiple Concerns About Research on the Effects of Media Violence -- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 -- No Worries? Game Research in Denmark 1984-2014 -- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark -- About the Authors
Summary: The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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Frontmatter -- Inhalt -- Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures -- Part I Industry Computer Game Concerns -- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development -- Safeguarding Children on the Online Gaming Platform MovieStarPlanet -- Children's Participation in the Development of Online Games -- Part II Legal Computer Game Concerns -- The Legal Framework for Computer Games and Child Protection in Germany -- The Political and Legal Basis for Labelling of Computer Games in Denmark -- Textual Co-Construction of Game and Player in German Rating Decisions -- The Privatization of Age Classification -- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games -- Part III Family Computer Game Concerns -- The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play -- The Micro-Politics of Time in Young People's Talk About Gaming -- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism -- Between Fears and Needs for Information: German Parents' Computer Game Concerns -- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona -- Part IV Scientific Computer Game Concerns -- Does Exposure to Violence in Entertainment Media Make People Aggressive? -- Psychology's Multiple Concerns About Research on the Effects of Media Violence -- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 -- No Worries? Game Research in Denmark 1984-2014 -- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark -- About the Authors

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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

funded by Knowledge Unlatched - KU Select 2019: Backlist Collection

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

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https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)

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