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Video game art reader. version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.

Contributor(s): Material type: TextTextPublisher: Amherst, Massachusetts : Amherst College Press, [2019]Copyright date: ©2019Description: 1 online resource (64 pages) : color illustrationsContent type:
  • text
  • still image
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781943208456
  • 194320845X
Subject(s): Genre/Form: LOC classification:
  • GV1469.3
Online resources: Abstract: This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
List(s) this item appears in: JSTOR Open Access E-Books
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E-Book E-Book JSTOR Open Access Books Available

Includes bibliographical references.

Open access

This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

https://creativecommons.org/licenses/by-nc-nd/4.0

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