Video game art reader. version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
Material type: TextPublisher: Amherst, Massachusetts : Amherst College Press, [2019]Copyright date: ©2019Description: 1 online resource (64 pages) : color illustrationsContent type:- text
- still image
- computer
- online resource
- 9781943208456
- 194320845X
- GV1469.3
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
E-Book | JSTOR Open Access Books | Available |
Includes bibliographical references.
Open access
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
https://creativecommons.org/licenses/by-nc-nd/4.0
Description based on information from the publisher.
JSTOR Books at JSTOR Open Access
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