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Stakeholders' perspectives towards online gaming/ Diana Rose Usita, Donna Macaranas, Heaven Joy Monzales [and] Rhea Bandal

Contributor(s): Material type: TextPublication details: 2022Description: xii, 70 leaves, Illustrations, 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s):
LOC classification:
  • LG 221.R59 .St15 2022
Dissertation note: Undergraduate Thesis Bachelor of Elementary Education- Content Course University of Rizal System, Rodriguez, Rizal 2022 Summary: This study aimed to determine the perspectives of stakeholders on online gaming. This study was conducted at Amityville Elementary School with a total of 30 respondents comprising the Grade 5 students mostly engaged with online games and their parents with their perspectives towards online gaming. This study used the Qualitative and Quantitative Research Design utilizing the Descriptive Qualitative Research Method which aims to determine the nature of situation, as it exists at the time of the study and to explore the causes of particular phenomena. The researchers conducted survey using checklist and interview in gathering data. The study revealed that the most played online games was Mobile Legends due to easy to play and to access by the respondents. The student respondents agreed that even though there are negative effects, there are also positive effects in engaging online games. Their parents however, expressed that there were more negative effects than positive effects in engaging online games. The challenges they encountered in online gaming were poor internet connection, changed in attitudes and behavior, and losing focus on their studies. Based on their answers, they overcame those challenges by not playing online games due to low connection, doing first the house regulations before playing online games, giving time to do the academic tasks before playing online games and managing their time where and when to play online games to prevent academic failure. Among the suggestions, prominent is discipline in playing online games. The study concluded that Mobile Legends is the most popular online games nowadays. Online games affected the studies and behavior of pupils. Pupils who were encountering challenges in online gaming overcame those challenges by prioritizing their studies. Thus, pupils were encouraged to focus on their studies rather than to play online games. In addition, parents and students suggested to impose discipline towards online gaming. In the light of the findings and conclusions elicited, the study recommended to parents that they should be aware of the effects of online games on the academic performance of their children and have proper guidance and supervision on their extra-curricular activities must be monitored. For students, they should balance their performance in school and leisure time in playing online games so that there will be no concern on their academic performance. Teachers should guide and teach the student how to manage their time in playing online games and also to help the students engage in an educational way to improve their academic performance. The community should introduce some activities that provide opportunities for students to move away from their screens. Also, for the telecommunications, they should give the best quality of their service and should provide excellent signal and internet connections to their customers. Lastly, for the future researchers, they may conduct the same research study using other possible variables and making the results more reliable.
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Theses and dissertations Rodriguez College Library Undergraduate Theses LG 221.R59.St15 2022 (Browse shelf(Opens below)) 1 Not For Loan URSROD-UGT-BEED-1219

Undergraduate Thesis Bachelor of Elementary Education- Content Course University of Rizal System, Rodriguez, Rizal 2022

This study aimed to determine the perspectives of stakeholders on online gaming. This study was conducted at Amityville Elementary School with a total of 30 respondents comprising the Grade 5 students mostly engaged with online games and their parents with their perspectives towards online gaming.

This study used the Qualitative and Quantitative Research Design utilizing the Descriptive Qualitative Research Method which aims to determine the nature of situation, as it exists at the time of the study and to explore the causes of particular phenomena. The researchers conducted survey using checklist and interview in gathering data.

The study revealed that the most played online games was Mobile Legends due to easy to play and to access by the respondents. The student respondents

agreed that even though there are negative effects, there are also positive effects in engaging online games. Their parents however, expressed that there were more negative effects than positive effects in engaging online games. The challenges they encountered in online gaming were poor internet connection, changed in attitudes and behavior, and losing focus on their studies. Based on their answers, they overcame those challenges by not playing online games due to low connection, doing first the house regulations before playing online games, giving time to do the academic tasks before playing online games and managing their time where and when to play online games to prevent academic failure. Among the suggestions, prominent is discipline in playing online games.

The study concluded that Mobile Legends is the most popular online games nowadays. Online games affected the studies and behavior of pupils. Pupils who were encountering challenges in online gaming overcame those challenges by prioritizing their studies. Thus, pupils were encouraged to focus on their studies rather than to play online games. In addition, parents and students suggested to impose discipline towards online gaming.

In the light of the findings and conclusions elicited, the study recommended to parents that they should be aware of the effects of online games on the academic performance of their children and have proper guidance and supervision on their extra-curricular activities must be monitored. For students, they should balance their performance in school and leisure time in playing online games so that there will be no concern on their academic performance. Teachers should guide and teach the student how to manage their time in playing online games and

also to help the students engage in an educational way to improve their academic performance. The community should introduce some activities that provide opportunities for students to move away from their screens. Also, for the telecommunications, they should give the best quality of their service and should provide excellent signal and internet connections to their customers. Lastly, for the future researchers, they may conduct the same research study using other possible variables and making the results more reliable.

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